Saberhorn

LegendaryDragon
Saberhorn spriteLevel Lv 1

8sCooldown

On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Saberhorn spriteLevel Lv 2

8sCooldown

On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Saberhorn spriteLevel Lv 3

8sCooldown

On Cast

Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Saberhorn spriteLevel Lv 4

8sCooldown

On Cast

Give the ally in front +24 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Saberhorn shiny spriteLevel Lv 1

6sCooldown

On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Saberhorn shiny spriteLevel Lv 2

6sCooldown

On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Saberhorn shiny spriteLevel Lv 3

6sCooldown

On Cast

Give the ally in front +3 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Saberhorn shiny spriteLevel Lv 4

6sCooldown

On Cast

Give the ally in front +24 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Level
Cost $60

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
C
Win rate on board
38.0%
Decided rounds
2,119
Board presence
8.4%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Saberhorn won 38.0% of 2,119 decided rounds.

Saberhorn was on 8.4% of the observed boards in that window.

It appears most in rounds 9-12 (1,042 decided rounds) and wins 29.5% there.

It ranks 8 of 8 60-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-842.7%178
9-1229.5%1,042
13+46.5%975

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+53.0%772

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
SaberhornDracanaMost common · Highest win rate41.3%617
SaberhornBonshellMost common · Highest win rate41.2%255

Comps with Saberhorn

  • Bonshell + Opalion · tier A · 110 runs · 34.2% 10-win finishBonshellDracanaOpalionSaberhornCairnageSukoiOpen the plan

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 18s100
Level 28s100
Level 38s100
Level 48s100

On Cast

  • Level 1: Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
  • Level 2: Give the ally in front +2 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
  • Level 3: Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
  • Level 4: Give the ally in front +24 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Shiny levels and ability

LevelCooldownDamage
Level 16s100
Level 26s100
Level 36s100
Level 46s100

On Cast

  • Level 1: Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
  • Level 2: Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
  • Level 3: Give the ally in front +3 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
  • Level 4: Give the ally in front +24 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.