Aerophim

MythicalFlying
Aerophim spriteLevel Lv 1

6sCooldown

On Cast

Give adjacent allies +1 Multicast permanently and transform them into random monsters of their rarity.

Aerophim spriteLevel Lv 2

6sCooldown

On Cast

Give adjacent allies +2 Multicast permanently and transform them into random monsters of their rarity.

Aerophim spriteLevel Lv 3

6sCooldown

On Cast

Give adjacent allies +3 Multicast permanently and transform them into random monsters of their rarity.

Aerophim spriteLevel Lv 4

6sCooldown

On Cast

Give adjacent allies +60 Multicast permanently and transform them into random monsters of their rarity.

Aerophim shiny spriteLevel Lv 1

5sCooldown

On Cast

Give adjacent allies +1 Multicast permanently and transform them into random monsters of their rarity.

Aerophim shiny spriteLevel Lv 2

5sCooldown

On Cast

Give adjacent allies +2 Multicast permanently and transform them into random monsters of their rarity.

Aerophim shiny spriteLevel Lv 3

5sCooldown

On Cast

Give adjacent allies +3 Multicast permanently and transform them into random monsters of their rarity.

Aerophim shiny spriteLevel Lv 4

5sCooldown

On Cast

Give adjacent allies +60 Multicast permanently and transform them into random monsters of their rarity.

Level
Cost $80

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
S
Win rate on board
56.1%
Decided rounds
180
Board presence
0.8%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Aerophim won 56.1% of 180 decided rounds.

Aerophim was on 0.8% of the observed boards in that window.

It appears most in rounds 13+ (102 decided rounds) and wins 67.6% there.

It ranks 5 of 6 80-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-12Not enough ranked observations
13+67.6%102

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+Not enough ranked observations

Aerophim is not in the 100 most observed Batomon pairs in this window.

Comps with Aerophim

No Comp in the 30-day Comps sample uses Aerophim.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 16s666
Level 26s666
Level 36s666
Level 46s666

On Cast

  • Level 1: Give adjacent allies +1 Multicast permanently and transform them into random monsters of their rarity.
  • Level 2: Give adjacent allies +2 Multicast permanently and transform them into random monsters of their rarity.
  • Level 3: Give adjacent allies +3 Multicast permanently and transform them into random monsters of their rarity.
  • Level 4: Give adjacent allies +60 Multicast permanently and transform them into random monsters of their rarity.

Shiny levels and ability

LevelCooldownDamage
Level 15s666
Level 25s666
Level 35s666
Level 45s666

On Cast

  • Level 1: Give adjacent allies +1 Multicast permanently and transform them into random monsters of their rarity.
  • Level 2: Give adjacent allies +2 Multicast permanently and transform them into random monsters of their rarity.
  • Level 3: Give adjacent allies +3 Multicast permanently and transform them into random monsters of their rarity.
  • Level 4: Give adjacent allies +60 Multicast permanently and transform them into random monsters of their rarity.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.