Omnichrome

MythicalAll
Omnichrome spriteLevel Lv 1

5sCooldown

On Battle Start

Gain 80% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Omnichrome spriteLevel Lv 2

5sCooldown

On Battle Start

Gain 160% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Omnichrome spriteLevel Lv 3

5sCooldown

On Battle Start

Gain 240% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Omnichrome spriteLevel Lv 4

5sCooldown

On Battle Start

Gain 2400% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Omnichrome shiny spriteLevel Lv 1

5sCooldown

On Battle Start

Gain 96% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Omnichrome shiny spriteLevel Lv 2

5sCooldown

On Battle Start

Gain 192% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Omnichrome shiny spriteLevel Lv 3

5sCooldown

On Battle Start

Gain 288% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Omnichrome shiny spriteLevel Lv 4

5sCooldown

On Battle Start

Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Level
Cost $80

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
S
Win rate on board
78.0%
Decided rounds
682
Board presence
2.9%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Omnichrome won 78.0% of 682 decided rounds.

Omnichrome was on 2.9% of the observed boards in that window.

It appears most in rounds 13+ (584 decided rounds) and wins 81.8% there.

It ranks 1 of 6 80-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-12Not enough ranked observations
13+81.8%584

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+82.0%572

Omnichrome is not in the 100 most observed Batomon pairs in this window.

Comps with Omnichrome

No Comp in the 30-day Comps sample uses Omnichrome.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 15s1
Level 25s1
Level 35s1
Level 45s1

On Battle Start

  • Level 1: Gain 80% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
  • Level 2: Gain 160% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
  • Level 3: Gain 240% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
  • Level 4: Gain 2400% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Shiny levels and ability

LevelCooldownDamage
Level 15s1
Level 25s1
Level 35s1
Level 45s1

On Battle Start

  • Level 1: Gain 96% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
  • Level 2: Gain 192% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
  • Level 3: Gain 288% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
  • Level 4: Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.