MissingN.
Level Lv 130sCooldown
For this battle, transform into a random monster 1 rarity above your shop's highest available rarity.
Level Lv 230sCooldown
For this battle, transform into a random monster 1 rarity above your shop's highest available rarity.
Level Lv 330sCooldown
For this battle, transform into a random monster 1 rarity above your shop's highest available rarity.
Level Lv 430sCooldown
For this battle, transform into a random monster 1 rarity above your shop's highest available rarity.
Level Lv 130sCooldown
Gain +10 Damage permanently. For this battle, transform into a random monster 1 rarity above your shop's highest available rarity.
Level Lv 230sCooldown
Gain +20 Damage permanently. For this battle, transform into a random monster 1 rarity above your shop's highest available rarity.
Level Lv 330sCooldown
Gain +30 Damage permanently. For this battle, transform into a random monster 1 rarity above your shop's highest available rarity.
Level Lv 430sCooldown
Gain +60 Damage permanently. For this battle, transform into a random monster 1 rarity above your shop's highest available rarity.
Balance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
Not enough ranked observations for MissingN. in this window. A value needs at least 100 decided rounds.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | Not enough ranked observations | |
| 9-12 | Not enough ranked observations | |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | Not enough ranked observations | |
MissingN. is not in the 100 most observed Batomon pairs in this window.
Comps with MissingN.
No Comp in the 30-day Comps sample uses MissingN.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 30s | 1 |
| Level 2 | 30s | 1 |
| Level 3 | 30s | 1 |
| Level 4 | 30s | 1 |
On Battle Start
For this battle, transform into a random monster 1 rarity above your shop's highest available rarity.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 30s | 1 |
| Level 2 | 30s | 1 |
| Level 3 | 30s | 1 |
| Level 4 | 30s | 1 |
On Battle Start
- Level 1: Gain +10 Damage permanently. For this battle, transform into a random monster 1 rarity above your shop's highest available rarity.
- Level 2: Gain +20 Damage permanently. For this battle, transform into a random monster 1 rarity above your shop's highest available rarity.
- Level 3: Gain +30 Damage permanently. For this battle, transform into a random monster 1 rarity above your shop's highest available rarity.
- Level 4: Gain +60 Damage permanently. For this battle, transform into a random monster 1 rarity above your shop's highest available rarity.
Traits: SECRET
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of MissingN. and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)
- Transformation (Mechanic)
- Monster pool & shop (Mechanic)
Other entries that use Transformation
- Aerophim (Batomon)
- Green Stone (Item)
- Mad Scientist (Trainer)
Other entries that name MissingN.
- ??? (Trainer)
