Sukoi
Level Lv 19sCooldown
- Heal
- 80
On the first cast, level up the ally above for this battle (max level 3).
Level Lv 24.5sCooldown
- Heal
- 80
On the first cast, level up the ally above for this battle (max level 3).
Level Lv 33sCooldown
- Heal
- 80
On the first cast, level up the ally above for this battle (max level 3).
Level Lv 19sCooldown
- Heal
- 80
On the first cast, level up the ally above for this battle (max level 4).
Level Lv 24.5sCooldown
- Heal
- 80
On the first cast, level up the ally above for this battle (max level 4).
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- B
- Win rate on board
- 44.9%
- Decided rounds
- 874
- Board presence
- 3.7%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Sukoi won 44.9% of 874 decided rounds.
Sukoi was on 3.7% of the observed boards in that window.
It appears most in rounds 5-8 (322 decided rounds) and wins 41.6% there.
It ranks 5 of 9 20-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 68.2% | 107 |
| 5-8 | 41.6% | 322 |
| 9-12 | 37.2% | 309 |
| 13+ | 51.5% | 136 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 52.0% | 540 |
Sukoi is not in the 100 most observed Batomon pairs in this window.
Comps with Sukoi
No Comp in the 30-day Comps sample uses Sukoi.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Heal |
|---|---|---|
| Level 1 | 9s | 80 |
| Level 2 | 4.5s | 80 |
| Level 3 | 3s | 80 |
| Level 4 | 3s | 80 |
On Cast
- Level 1: On the first cast, level up the ally above for this battle (max level 3).
- Level 2: On the first cast, level up the ally above for this battle (max level 3).
- Level 3: On the first cast, level up the ally above for this battle (max level 3).
- Level 4: Level up the ally above for this battle (max level 3).
Shiny levels and ability
| Level | Cooldown | Heal |
|---|---|---|
| Level 1 | 9s | 80 |
| Level 2 | 4.5s | 80 |
| Level 3 | 3s | 80 |
| Level 4 | 3s | 80 |
On Cast
- Level 1: On the first cast, level up the ally above for this battle (max level 4).
- Level 2: On the first cast, level up the ally above for this battle (max level 4).
- Level 3: On the first cast, level up the ally above for this battle (max level 4).
- Level 4: Level up the ally above for this battle (max level 4).
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Sukoi and of other entries. They do not rate a choice.
Rules that the effect uses
- Levels & Merging (Mechanic)
Other entries that use Levels & Merging
- Basic Candy (Item)
- Candy Jar (Trinket)
- Chemist (Trainer)
- Dewlotl (Batomon)
- Grow Lamp (Trinket)
- Kappow (Batomon)
- Rare Candy (Item)
- Silver Watch (Trinket)
4 more entries use Levels & Merging. Read the Levels & Merging rules.
