Kappow
Level Lv 15.5sCooldown
- Damage
- 50
Level up. This can level up indefinitely.
Level Lv 25.5sCooldown
- Damage
- 100
Level up. This can level up indefinitely.
Level Lv 35.5sCooldown
- Damage
- 150
Level up. This can level up indefinitely.
Level Lv 45.5sCooldown
- Damage
- 300
Level up. This can level up indefinitely.
Level Lv 15.5sCooldown
- Damage
- 60
Level up. This can level up indefinitely.
Level Lv 25.5sCooldown
- Damage
- 120
Level up. This can level up indefinitely.
Level Lv 35.5sCooldown
- Damage
- 180
Level up. This can level up indefinitely.
Level Lv 45.5sCooldown
- Damage
- 360
Level up. This can level up indefinitely.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 38.1%
- Decided rounds
- 590
- Board presence
- 2.3%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Kappow won 38.1% of 590 decided rounds.
Kappow was on 2.3% of the observed boards in that window.
It appears most in rounds 5-8 (201 decided rounds) and wins 37.3% there.
It ranks 9 of 16 25-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 50.7% | 144 |
| 5-8 | 37.3% | 201 |
| 9-12 | 31.6% | 174 |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 46.6% | 356 |
Kappow is not in the 100 most observed Batomon pairs in this window.
Comps with Kappow
No Comp in the 30-day Comps sample uses Kappow.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 5.5s | 50 |
| Level 2 | 5.5s | 100 |
| Level 3 | 5.5s | 150 |
| Level 4 | 5.5s | 300 |
On Victory
Level up. This can level up indefinitely.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 5.5s | 60 |
| Level 2 | 5.5s | 120 |
| Level 3 | 5.5s | 180 |
| Level 4 | 5.5s | 360 |
On Victory
Level up. This can level up indefinitely.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Kappow and of other entries. They do not rate a choice.
Rules that the effect uses
- Levels & Merging (Mechanic)
Other entries that use Levels & Merging
- Basic Candy (Item)
- Candy Jar (Trinket)
- Chemist (Trainer)
- Dewlotl (Batomon)
- Grow Lamp (Trinket)
- Rare Candy (Item)
- Silver Watch (Trinket)
- Sukoi (Batomon)
4 more entries use Levels & Merging. Read the Levels & Merging rules.
