Kappow

UncommonWaterFighting
Kappow spriteLevel Lv 1

5.5sCooldown

On Victory

Level up. This can level up indefinitely.

Kappow spriteLevel Lv 2

5.5sCooldown

On Victory

Level up. This can level up indefinitely.

Kappow spriteLevel Lv 3

5.5sCooldown

On Victory

Level up. This can level up indefinitely.

Kappow spriteLevel Lv 4

5.5sCooldown

On Victory

Level up. This can level up indefinitely.

Kappow shiny spriteLevel Lv 1

5.5sCooldown

On Victory

Level up. This can level up indefinitely.

Kappow shiny spriteLevel Lv 2

5.5sCooldown

On Victory

Level up. This can level up indefinitely.

Kappow shiny spriteLevel Lv 3

5.5sCooldown

On Victory

Level up. This can level up indefinitely.

Kappow shiny spriteLevel Lv 4

5.5sCooldown

On Victory

Level up. This can level up indefinitely.

Level
Cost $25

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
B
Win rate on board
38.1%
Decided rounds
590
Board presence
2.3%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Kappow won 38.1% of 590 decided rounds.

Kappow was on 2.3% of the observed boards in that window.

It appears most in rounds 5-8 (201 decided rounds) and wins 37.3% there.

It ranks 9 of 16 25-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-450.7%144
5-837.3%201
9-1231.6%174
13+Not enough ranked observations

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+46.6%356

Kappow is not in the 100 most observed Batomon pairs in this window.

Comps with Kappow

No Comp in the 30-day Comps sample uses Kappow.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 15.5s50
Level 25.5s100
Level 35.5s150
Level 45.5s300

On Victory

Level up. This can level up indefinitely.

Shiny levels and ability

LevelCooldownDamage
Level 15.5s60
Level 25.5s120
Level 35.5s180
Level 45.5s360

On Victory

Level up. This can level up indefinitely.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.