Dewlotl
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
When an ally levels up, this gains +48 Damage and +48 Heal permanently.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- B
- Win rate on board
- 46.2%
- Decided rounds
- 967
- Board presence
- 4.1%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Dewlotl won 46.2% of 967 decided rounds.
Dewlotl was on 4.1% of the observed boards in that window.
It appears most in rounds 9-12 (374 decided rounds) and wins 44.9% there.
It ranks 10 of 19 10-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 49.1% | 228 |
| 9-12 | 44.9% | 374 |
| 13+ | 47.4% | 329 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 60.7% | 598 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 34.7% | 527 | |
| 28.5% | 235 |
Comps with Dewlotl
No Comp in the 30-day Comps sample uses Dewlotl.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Heal | Multicast |
|---|---|---|---|---|
| Level 1 | 4s | 30 | 30 | Not stated |
| Level 2 | 4s | 30 | 30 | Not stated |
| Level 3 | 4s | 30 | 30 | Not stated |
| Level 4 | 4s | 30 | 30 | 2 |
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
Shiny levels and ability
| Level | Cooldown | Damage | Heal | Multicast |
|---|---|---|---|---|
| Level 1 | 4s | 30 | 30 | Not stated |
| Level 2 | 4s | 30 | 30 | Not stated |
| Level 3 | 4s | 30 | 30 | Not stated |
| Level 4 | 4s | 30 | 30 | 2 |
When an ally levels up, this gains +48 Damage and +48 Heal permanently.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Dewlotl and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)
- Heal (Mechanic)
- Levels & Merging (Mechanic)
Other entries that use Heal
- Aster (Batomon)
- Emperooze (Batomon)
- Lumijel (Batomon)
- Mystic Pearl (Item)
- Orcana (Batomon)
- Sapphire Amulet (Trinket)
- Sapphire Ring (Trinket)
- Sea Crest (Trinket)
Other entries that use Levels & Merging
- Basic Candy (Item)
- Candy Jar (Trinket)
- Chemist (Trainer)
- Grow Lamp (Trinket)
- Kappow (Batomon)
- Rare Candy (Item)
- Silver Watch (Trinket)
- Sukoi (Batomon)
4 more entries use Levels & Merging. Read the Levels & Merging rules.


