Orcana
Level Lv 18sCooldown
- Heal
- 200
Has an additional +160 Damage and +160 Heal for each ally of level 3 or above.
Level Lv 28sCooldown
- Heal
- 200
Has an additional +320 Damage and +320 Heal for each ally of level 3 or above.
Level Lv 38sCooldown
- Heal
- 200
Has an additional +480 Damage and +480 Heal for each ally of level 3 or above.
Level Lv 48sCooldown
- Heal
- 200
Has an additional +1920 Damage and +1920 Heal for each ally of level 3 or above.
Level Lv 18sCooldown
- Heal
- 200
Has an additional +192 Damage and +192 Heal for each ally of level 3 or above.
Level Lv 28sCooldown
- Heal
- 200
Has an additional +384 Damage and +384 Heal for each ally of level 3 or above.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC
- Tier
- D
- Win rate on board
- 24.0%
- Decided rounds
- 192
- Board presence
- 0.8%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Orcana won 24.0% of 192 decided rounds.
Orcana was on 0.8% of the observed boards in that window.
It ranks 11 of 11 45-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | Not enough ranked observations | |
| 9-12 | Not enough ranked observations | |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | Not enough ranked observations | |
Orcana is not in the 100 most observed Batomon pairs in this window.
Comps with Orcana
No Comp in the 30-day Comps sample uses Orcana.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Heal |
|---|---|---|
| Level 1 | 8s | 200 |
| Level 2 | 8s | 200 |
| Level 3 | 8s | 200 |
| Level 4 | 8s | 200 |
Ongoing
- Level 1: Has an additional +160 Damage and +160 Heal for each ally of level 3 or above.
- Level 2: Has an additional +320 Damage and +320 Heal for each ally of level 3 or above.
- Level 3: Has an additional +480 Damage and +480 Heal for each ally of level 3 or above.
- Level 4: Has an additional +1920 Damage and +1920 Heal for each ally of level 3 or above.
Shiny levels and ability
| Level | Cooldown | Heal |
|---|---|---|
| Level 1 | 8s | 200 |
| Level 2 | 8s | 200 |
| Level 3 | 8s | 200 |
| Level 4 | 8s | 200 |
Ongoing
- Level 1: Has an additional +192 Damage and +192 Heal for each ally of level 3 or above.
- Level 2: Has an additional +384 Damage and +384 Heal for each ally of level 3 or above.
- Level 3: Has an additional +576 Damage and +576 Heal for each ally of level 3 or above.
- Level 4: Has an additional +2304 Damage and +2304 Heal for each ally of level 3 or above.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Orcana and of other entries. They do not rate a choice.
Rules that the effect uses
Other entries that use Heal
- Aster (Batomon)
- Dewlotl (Batomon)
- Emperooze (Batomon)
- Lumijel (Batomon)
- Mystic Pearl (Item)
- Sapphire Amulet (Trinket)
- Sapphire Ring (Trinket)
- Sea Crest (Trinket)
