Quillustrous
Has additional Damage equal to 50% of the total Damage of your allies. (Except other Quillustrous)
Has additional Damage equal to 100% of the total Damage of your allies. (Except other Quillustrous)
Has additional Damage equal to 150% of the total Damage of your allies. (Except other Quillustrous)
Has additional Damage equal to 1500% of the total Damage of your allies. (Except other Quillustrous)
Has additional Damage equal to 60% of the total Damage of your allies. (Except other Quillustrous)
Has additional Damage equal to 120% of the total Damage of your allies. (Except other Quillustrous)
Has additional Damage equal to 180% of the total Damage of your allies. (Except other Quillustrous)
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC
- Tier
- S
- Win rate on board
- 62.9%
- Decided rounds
- 415
- Board presence
- 1.6%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Quillustrous won 62.9% of 415 decided rounds.
Quillustrous was on 1.6% of the observed boards in that window.
It appears most in rounds 13+ (373 decided rounds) and wins 60.6% there.
It ranks 1 of 8 60-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | Not enough ranked observations | |
| 9-12 | Not enough ranked observations | |
| 13+ | 60.6% | 373 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 61.2% | 224 |
Quillustrous is not in the 100 most observed Batomon pairs in this window.
Comps with Quillustrous
No Comp in the 30-day Comps sample uses Quillustrous.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 7s | 150 | 2 |
| Level 2 | 7s | 300 | 2 |
| Level 3 | 7s | 450 | 2 |
| Level 4 | 7s | 4500 | 2 |
Ongoing
- Level 1: Has additional Damage equal to 50% of the total Damage of your allies. (Except other Quillustrous)
- Level 2: Has additional Damage equal to 100% of the total Damage of your allies. (Except other Quillustrous)
- Level 3: Has additional Damage equal to 150% of the total Damage of your allies. (Except other Quillustrous)
- Level 4: Has additional Damage equal to 1500% of the total Damage of your allies. (Except other Quillustrous)
Shiny levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 7s | 180 | 2 |
| Level 2 | 7s | 360 | 2 |
| Level 3 | 7s | 540 | 2 |
| Level 4 | 7s | 5400 | 2 |
Ongoing
- Level 1: Has additional Damage equal to 60% of the total Damage of your allies. (Except other Quillustrous)
- Level 2: Has additional Damage equal to 120% of the total Damage of your allies. (Except other Quillustrous)
- Level 3: Has additional Damage equal to 180% of the total Damage of your allies. (Except other Quillustrous)
- Level 4: Has additional Damage equal to 1800% of the total Damage of your allies. (Except other Quillustrous)
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Quillustrous and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)


