Fernfowl

LegendaryFlyingGrass
Fernfowl spriteLevel Lv 1

7sCooldown

Evolve after your team deals 15000 non-status Damage.

Fernfowl spriteLevel Lv 2

7sCooldown

Evolve after your team deals 15000 non-status Damage.

Fernfowl spriteLevel Lv 3

7sCooldown

Evolve after your team deals 15000 non-status Damage.

Fernfowl spriteLevel Lv 4

7sCooldown

Damage
3000

Evolve after your team deals 15000 non-status Damage.

Fernfowl shiny spriteLevel Lv 1

7sCooldown

Evolve after your team deals 15000 non-status Damage.

Fernfowl shiny spriteLevel Lv 2

7sCooldown

Evolve after your team deals 15000 non-status Damage.

Fernfowl shiny spriteLevel Lv 3

7sCooldown

Evolve after your team deals 15000 non-status Damage.

Fernfowl shiny spriteLevel Lv 4

7sCooldown

Damage
3600

Evolve after your team deals 15000 non-status Damage.

Level
Cost $60

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
B
Win rate on board
42.3%
Decided rounds
137
Board presence
0.6%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Fernfowl won 42.3% of 137 decided rounds.

Fernfowl was on 0.6% of the observed boards in that window.

It ranks 5 of 8 60-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-12Not enough ranked observations
13+Not enough ranked observations

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+Not enough ranked observations

Fernfowl is not in the 100 most observed Batomon pairs in this window.

Comps with Fernfowl

No Comp in the 30-day Comps sample uses Fernfowl.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageMulticast
Level 17s1002
Level 27s2002
Level 37s3002
Level 47s30002

Evolve after your team deals 15000 non-status Damage.

Shiny levels and ability

LevelCooldownDamageMulticast
Level 17s1202
Level 27s2402
Level 37s3602
Level 47s36002

Evolve after your team deals 15000 non-status Damage.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.