Sproutquill

LegendaryFlyingGrass
Sproutquill spriteLevel Lv 1

7sCooldown

Evolve after your team deals 10000 non-status Damage.

Sproutquill spriteLevel Lv 2

7sCooldown

Evolve after your team deals 10000 non-status Damage.

Sproutquill spriteLevel Lv 3

7sCooldown

Evolve after your team deals 10000 non-status Damage.

Sproutquill spriteLevel Lv 4

7sCooldown

Damage
1500

Evolve after your team deals 10000 non-status Damage.

Sproutquill shiny spriteLevel Lv 1

7sCooldown

Evolve after your team deals 10000 non-status Damage.

Sproutquill shiny spriteLevel Lv 2

7sCooldown

Evolve after your team deals 10000 non-status Damage.

Sproutquill shiny spriteLevel Lv 3

7sCooldown

Evolve after your team deals 10000 non-status Damage.

Sproutquill shiny spriteLevel Lv 4

7sCooldown

Damage
1800

Evolve after your team deals 10000 non-status Damage.

Level
Cost $60

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
B
Win rate on board
39.7%
Decided rounds
189
Board presence
0.8%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Sproutquill won 39.7% of 189 decided rounds.

Sproutquill was on 0.8% of the observed boards in that window.

It ranks 6 of 8 60-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-12Not enough ranked observations
13+Not enough ranked observations

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+Not enough ranked observations

Sproutquill is not in the 100 most observed Batomon pairs in this window.

Comps with Sproutquill

No Comp in the 30-day Comps sample uses Sproutquill.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageMulticast
Level 17s502
Level 27s1002
Level 37s1502
Level 47s15002

Evolve after your team deals 10000 non-status Damage.

Shiny levels and ability

LevelCooldownDamageMulticast
Level 17s602
Level 27s1202
Level 37s1802
Level 47s18002

Evolve after your team deals 10000 non-status Damage.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.