Tsunamere
Level up all adjacent allies for this battle (max level 3).
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC
- Tier
- A
- Win rate on board
- 48.4%
- Decided rounds
- 961
- Board presence
- 3.8%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Tsunamere won 48.4% of 961 decided rounds.
Tsunamere was on 3.8% of the observed boards in that window.
It appears most in rounds 13+ (428 decided rounds) and wins 56.3% there.
It ranks 3 of 7 55-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 47.4% | 137 |
| 9-12 | 40.0% | 417 |
| 13+ | 56.3% | 428 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 61.1% | 406 |
Tsunamere is not in the 100 most observed Batomon pairs in this window.
Comps with Tsunamere
No Comp in the 30-day Comps sample uses Tsunamere.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Heal | Multicast |
|---|---|---|---|
| Level 1 | 7s | 400 | Not stated |
| Level 2 | 3.5s | 400 | Not stated |
| Level 3 | 2.5s | 400 | Not stated |
| Level 4 | 2.5s | 400 | 10 |
On Cast
Level up all adjacent allies for this battle (max level 3).
Shiny levels and ability
| Level | Cooldown | Heal | Multicast |
|---|---|---|---|
| Level 1 | 6s | 400 | Not stated |
| Level 2 | 3s | 400 | Not stated |
| Level 3 | 2s | 400 | Not stated |
| Level 4 | 2s | 400 | 10 |
On Cast
Level up all adjacent allies for this battle (max level 3).
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Tsunamere and of other entries. They do not rate a choice.
Rules that the effect uses
- Levels & Merging (Mechanic)
Other entries that use Levels & Merging
- Basic Candy (Item)
- Candy Jar (Trinket)
- Chemist (Trainer)
- Dewlotl (Batomon)
- Grow Lamp (Trinket)
- Kappow (Batomon)
- Rare Candy (Item)
- Silver Watch (Trinket)
4 more entries use Levels & Merging. Read the Levels & Merging rules.


