Blessom
Level Lv 14.5sCooldown
- Damage
- 50
At the start of each day, monsters in your shop gain +50 Damage.
Level Lv 24.5sCooldown
- Damage
- 100
At the start of each day, monsters in your shop gain +100 Damage.
Level Lv 34.5sCooldown
- Damage
- 150
At the start of each day, monsters in your shop gain +150 Damage.
Level Lv 44.5sCooldown
- Damage
- 300
At the start of each day, monsters in your shop gain +300 Damage.
Level Lv 14.5sCooldown
- Damage
- 50
At the start of each day, monsters in your shop gain +60 Damage.
Level Lv 24.5sCooldown
- Damage
- 100
At the start of each day, monsters in your shop gain +120 Damage.
Level Lv 34.5sCooldown
- Damage
- 150
At the start of each day, monsters in your shop gain +180 Damage.
Level Lv 44.5sCooldown
- Damage
- 300
At the start of each day, monsters in your shop gain +360 Damage.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- A
- Win rate on board
- 51.7%
- Decided rounds
- 263
- Board presence
- 1.1%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Blessom won 51.7% of 263 decided rounds.
Blessom was on 1.1% of the observed boards in that window.
It appears most in rounds 5-8 (116 decided rounds) and wins 42.2% there.
It ranks 1 of 9 20-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 68.8% | 112 |
| 5-8 | 42.2% | 116 |
| 9-12 | Not enough ranked observations | |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 60.1% | 208 |
Blessom is not in the 100 most observed Batomon pairs in this window.
Comps with Blessom
No Comp in the 30-day Comps sample uses Blessom.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4.5s | 50 |
| Level 2 | 4.5s | 100 |
| Level 3 | 4.5s | 150 |
| Level 4 | 4.5s | 300 |
- Level 1: At the start of each day, monsters in your shop gain +50 Damage.
- Level 2: At the start of each day, monsters in your shop gain +100 Damage.
- Level 3: At the start of each day, monsters in your shop gain +150 Damage.
- Level 4: At the start of each day, monsters in your shop gain +300 Damage.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4.5s | 50 |
| Level 2 | 4.5s | 100 |
| Level 3 | 4.5s | 150 |
| Level 4 | 4.5s | 300 |
- Level 1: At the start of each day, monsters in your shop gain +60 Damage.
- Level 2: At the start of each day, monsters in your shop gain +120 Damage.
- Level 3: At the start of each day, monsters in your shop gain +180 Damage.
- Level 4: At the start of each day, monsters in your shop gain +360 Damage.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Blessom and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)
- Monster pool & shop (Mechanic)
