Blessom

UncommonGrass
Blessom spriteLevel Lv 1

4.5sCooldown

At the start of each day, monsters in your shop gain +50 Damage.

Blessom spriteLevel Lv 2

4.5sCooldown

At the start of each day, monsters in your shop gain +100 Damage.

Blessom spriteLevel Lv 3

4.5sCooldown

At the start of each day, monsters in your shop gain +150 Damage.

Blessom spriteLevel Lv 4

4.5sCooldown

At the start of each day, monsters in your shop gain +300 Damage.

Blessom shiny spriteLevel Lv 1

4.5sCooldown

At the start of each day, monsters in your shop gain +60 Damage.

Blessom shiny spriteLevel Lv 2

4.5sCooldown

At the start of each day, monsters in your shop gain +120 Damage.

Blessom shiny spriteLevel Lv 3

4.5sCooldown

At the start of each day, monsters in your shop gain +180 Damage.

Blessom shiny spriteLevel Lv 4

4.5sCooldown

At the start of each day, monsters in your shop gain +360 Damage.

Level
Cost $20

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
A
Win rate on board
51.7%
Decided rounds
263
Board presence
1.1%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Blessom won 51.7% of 263 decided rounds.

Blessom was on 1.1% of the observed boards in that window.

It appears most in rounds 5-8 (116 decided rounds) and wins 42.2% there.

It ranks 1 of 9 20-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-468.8%112
5-842.2%116
9-12Not enough ranked observations
13+Not enough ranked observations

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+60.1%208

Blessom is not in the 100 most observed Batomon pairs in this window.

Comps with Blessom

No Comp in the 30-day Comps sample uses Blessom.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 14.5s50
Level 24.5s100
Level 34.5s150
Level 44.5s300
  • Level 1: At the start of each day, monsters in your shop gain +50 Damage.
  • Level 2: At the start of each day, monsters in your shop gain +100 Damage.
  • Level 3: At the start of each day, monsters in your shop gain +150 Damage.
  • Level 4: At the start of each day, monsters in your shop gain +300 Damage.

Shiny levels and ability

LevelCooldownDamage
Level 14.5s50
Level 24.5s100
Level 34.5s150
Level 44.5s300
  • Level 1: At the start of each day, monsters in your shop gain +60 Damage.
  • Level 2: At the start of each day, monsters in your shop gain +120 Damage.
  • Level 3: At the start of each day, monsters in your shop gain +180 Damage.
  • Level 4: At the start of each day, monsters in your shop gain +360 Damage.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.