Beetbud

CommonFightingGrass
Beetbud spriteLevel Lv 1

4.5sCooldown

Evolves at level 3.

Beetbud spriteLevel Lv 2

4.5sCooldown

Evolves at level 3.

Beetbud shiny spriteLevel Lv 1

4.5sCooldown

Evolves at level 3.

Beetbud shiny spriteLevel Lv 2

4.5sCooldown

Evolves at level 3.

Level
Cost $10

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
A
Win rate on board
47.7%
Decided rounds
354
Board presence
1.4%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Beetbud won 47.7% of 354 decided rounds.

Beetbud was on 1.4% of the observed boards in that window.

It appears most in rounds 1-4 (323 decided rounds) and wins 47.4% there.

It ranks 5 of 19 10-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-447.4%323
5-8Not enough ranked observations
9-12Not enough ranked observations
13+Not enough ranked observations

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+47.0%334

Beetbud is not in the 100 most observed Batomon pairs in this window.

Comps with Beetbud

No Comp in the 30-day Comps sample uses Beetbud.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageMulticast
Level 14.5s35Not stated
Level 24.5s70Not stated
Level 34.5s105Not stated
Level 44.5s1052

Evolves at level 3.

Shiny levels and ability

LevelCooldownDamageMulticast
Level 14.5s42Not stated
Level 24.5s84Not stated
Level 34.5s126Not stated
Level 44.5s1262

Evolves at level 3.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.