Beetbud
Level Lv 14.5sCooldown
- Damage
- 35
Evolves at level 3.
Level Lv 24.5sCooldown
- Damage
- 70
Evolves at level 3.
Level Lv 14.5sCooldown
- Damage
- 42
Evolves at level 3.
Level Lv 24.5sCooldown
- Damage
- 84
Evolves at level 3.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC
- Tier
- A
- Win rate on board
- 47.7%
- Decided rounds
- 354
- Board presence
- 1.4%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Beetbud won 47.7% of 354 decided rounds.
Beetbud was on 1.4% of the observed boards in that window.
It appears most in rounds 1-4 (323 decided rounds) and wins 47.4% there.
It ranks 5 of 19 10-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 47.4% | 323 |
| 5-8 | Not enough ranked observations | |
| 9-12 | Not enough ranked observations | |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 47.0% | 334 |
Beetbud is not in the 100 most observed Batomon pairs in this window.
Comps with Beetbud
No Comp in the 30-day Comps sample uses Beetbud.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 4.5s | 35 | Not stated |
| Level 2 | 4.5s | 70 | Not stated |
| Level 3 | 4.5s | 105 | Not stated |
| Level 4 | 4.5s | 105 | 2 |
Evolves at level 3.
Shiny levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 4.5s | 42 | Not stated |
| Level 2 | 4.5s | 84 | Not stated |
| Level 3 | 4.5s | 126 | Not stated |
| Level 4 | 4.5s | 126 | 2 |
Evolves at level 3.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
