Beetdown
Level Lv 34.5sCooldown
- Damage
- 105
+250 Damage permanently.
Level Lv 44.5sCooldown
- Damage
- 210
+500 Damage permanently.
Level Lv 34.5sCooldown
- Damage
- 126
+300 Damage permanently.
Level Lv 44.5sCooldown
- Damage
- 252
+600 Damage permanently.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- S
- Win rate on board
- 53.7%
- Decided rounds
- 1,404
- Board presence
- 5.9%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Beetdown won 53.7% of 1,404 decided rounds.
Beetdown was on 5.9% of the observed boards in that window.
It appears most in rounds 9-12 (529 decided rounds) and wins 52.2% there.
It ranks 1 of 19 10-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 69.0% | 116 |
| 5-8 | 58.8% | 308 |
| 9-12 | 52.2% | 529 |
| 13+ | 48.1% | 451 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 62.0% | 970 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 56.0% | 284 |
Comps with Beetdown
No Comp in the 30-day Comps sample uses Beetdown.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4.5s | 35 |
| Level 2 | 4.5s | 70 |
| Level 3 | 4.5s | 105 |
| Level 4 | 4.5s | 210 |
On Victory
- Level 1: +250 Damage permanently.
- Level 2: +250 Damage permanently.
- Level 3: +250 Damage permanently.
- Level 4: +500 Damage permanently.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4.5s | 42 |
| Level 2 | 4.5s | 84 |
| Level 3 | 4.5s | 126 |
| Level 4 | 4.5s | 252 |
On Victory
- Level 1: +300 Damage permanently.
- Level 2: +300 Damage permanently.
- Level 3: +300 Damage permanently.
- Level 4: +600 Damage permanently.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Beetdown and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)
