Brawlmantis

UncommonBugFighting
Brawlmantis spriteLevel Lv 1

5.5sCooldown

On Victory

This and Common allies gain +10 Damage permanently.

Brawlmantis spriteLevel Lv 2

5.5sCooldown

On Victory

This and Common allies gain +20 Damage permanently.

Brawlmantis spriteLevel Lv 3

5.5sCooldown

On Victory

This and Common allies gain +30 Damage permanently.

Brawlmantis spriteLevel Lv 4

5.5sCooldown

On Victory

This and Common allies gain +60 Damage permanently.

Brawlmantis shiny spriteLevel Lv 1

5.5sCooldown

On Victory

This and Common allies gain +12 Damage permanently.

Brawlmantis shiny spriteLevel Lv 2

5.5sCooldown

On Victory

This and Common allies gain +24 Damage permanently.

Brawlmantis shiny spriteLevel Lv 3

5.5sCooldown

On Victory

This and Common allies gain +36 Damage permanently.

Brawlmantis shiny spriteLevel Lv 4

5.5sCooldown

On Victory

This and Common allies gain +72 Damage permanently.

Level
Cost $30

Pantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
B
Win rate on board
45.3%
Decided rounds
287
Board presence
1.1%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Brawlmantis won 45.3% of 287 decided rounds.

Brawlmantis was on 1.1% of the observed boards in that window.

It appears most in rounds 5-8 (103 decided rounds) and wins 40.8% there.

It ranks 4 of 15 30-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-840.8%103
9-12Not enough ranked observations
13+Not enough ranked observations

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+54.0%161

Brawlmantis is not in the 100 most observed Batomon pairs in this window.

Comps with Brawlmantis

No Comp in the 30-day Comps sample uses Brawlmantis.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageMulticast
Level 15.5s50Not stated
Level 25.5s100Not stated
Level 35.5s150Not stated
Level 45.5s1502

On Victory

  • Level 1: This and Common allies gain +10 Damage permanently.
  • Level 2: This and Common allies gain +20 Damage permanently.
  • Level 3: This and Common allies gain +30 Damage permanently.
  • Level 4: This and Common allies gain +60 Damage permanently.

Shiny levels and ability

LevelCooldownDamageMulticast
Level 15.5s60Not stated
Level 25.5s120Not stated
Level 35.5s180Not stated
Level 45.5s1802

On Victory

  • Level 1: This and Common allies gain +12 Damage permanently.
  • Level 2: This and Common allies gain +24 Damage permanently.
  • Level 3: This and Common allies gain +36 Damage permanently.
  • Level 4: This and Common allies gain +72 Damage permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.