Bunchop

CommonFighting
Bunchop spriteLevel Lv 1

4sCooldown

Ongoing

Your team has +50 HP. On Victory Increase this ability's HP bonus by +50.

Bunchop spriteLevel Lv 2

4sCooldown

Ongoing

Your team has +50 HP. On Victory Increase this ability's HP bonus by +100.

Bunchop spriteLevel Lv 3

4sCooldown

Ongoing

Your team has +50 HP. On Victory Increase this ability's HP bonus by +150.

Bunchop spriteLevel Lv 4

4sCooldown

Ongoing

Your team has +50 HP. On Victory Increase this ability's HP bonus by +300.

Bunchop shiny spriteLevel Lv 1

4sCooldown

Ongoing

Your team has +60 HP. On Victory Increase this ability's HP bonus by +60.

Bunchop shiny spriteLevel Lv 2

4sCooldown

Ongoing

Your team has +60 HP. On Victory Increase this ability's HP bonus by +120.

Bunchop shiny spriteLevel Lv 3

4sCooldown

Ongoing

Your team has +60 HP. On Victory Increase this ability's HP bonus by +180.

Bunchop shiny spriteLevel Lv 4

4sCooldown

Ongoing

Your team has +60 HP. On Victory Increase this ability's HP bonus by +360.

Level
Cost $15

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
S
Win rate on board
59.1%
Decided rounds
623
Board presence
2.5%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Bunchop won 59.1% of 623 decided rounds.

Bunchop was on 2.5% of the observed boards in that window.

It appears most in rounds 1-4 (448 decided rounds) and wins 67.0% there.

It ranks 1 of 13 15-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-467.0%448
5-840.1%142
9-12Not enough ranked observations
13+Not enough ranked observations

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+63.1%544

Bunchop is not in the 100 most observed Batomon pairs in this window.

Comps with Bunchop

No Comp in the 30-day Comps sample uses Bunchop.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 14s50
Level 24s100
Level 34s150
Level 44s300

Ongoing

  • Level 1: Your team has +50 HP. On Victory Increase this ability's HP bonus by +50.
  • Level 2: Your team has +50 HP. On Victory Increase this ability's HP bonus by +100.
  • Level 3: Your team has +50 HP. On Victory Increase this ability's HP bonus by +150.
  • Level 4: Your team has +50 HP. On Victory Increase this ability's HP bonus by +300.

Shiny levels and ability

LevelCooldownDamage
Level 14s50
Level 24s100
Level 34s150
Level 44s300

Ongoing

  • Level 1: Your team has +60 HP. On Victory Increase this ability's HP bonus by +60.
  • Level 2: Your team has +60 HP. On Victory Increase this ability's HP bonus by +120.
  • Level 3: Your team has +60 HP. On Victory Increase this ability's HP bonus by +180.
  • Level 4: Your team has +60 HP. On Victory Increase this ability's HP bonus by +360.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.