Bunchop
Level Lv 14sCooldown
- Damage
- 50
Your team has +50 HP. On Victory Increase this ability's HP bonus by +50.
Level Lv 24sCooldown
- Damage
- 100
Your team has +50 HP. On Victory Increase this ability's HP bonus by +100.
Level Lv 34sCooldown
- Damage
- 150
Your team has +50 HP. On Victory Increase this ability's HP bonus by +150.
Level Lv 44sCooldown
- Damage
- 300
Your team has +50 HP. On Victory Increase this ability's HP bonus by +300.
Level Lv 14sCooldown
- Damage
- 50
Your team has +60 HP. On Victory Increase this ability's HP bonus by +60.
Level Lv 24sCooldown
- Damage
- 100
Your team has +60 HP. On Victory Increase this ability's HP bonus by +120.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC
- Tier
- S
- Win rate on board
- 59.1%
- Decided rounds
- 623
- Board presence
- 2.5%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Bunchop won 59.1% of 623 decided rounds.
Bunchop was on 2.5% of the observed boards in that window.
It appears most in rounds 1-4 (448 decided rounds) and wins 67.0% there.
It ranks 1 of 13 15-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 67.0% | 448 |
| 5-8 | 40.1% | 142 |
| 9-12 | Not enough ranked observations | |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 63.1% | 544 |
Bunchop is not in the 100 most observed Batomon pairs in this window.
Comps with Bunchop
No Comp in the 30-day Comps sample uses Bunchop.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 50 |
| Level 2 | 4s | 100 |
| Level 3 | 4s | 150 |
| Level 4 | 4s | 300 |
Ongoing
- Level 1: Your team has +50 HP. On Victory Increase this ability's HP bonus by +50.
- Level 2: Your team has +50 HP. On Victory Increase this ability's HP bonus by +100.
- Level 3: Your team has +50 HP. On Victory Increase this ability's HP bonus by +150.
- Level 4: Your team has +50 HP. On Victory Increase this ability's HP bonus by +300.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 50 |
| Level 2 | 4s | 100 |
| Level 3 | 4s | 150 |
| Level 4 | 4s | 300 |
Ongoing
- Level 1: Your team has +60 HP. On Victory Increase this ability's HP bonus by +60.
- Level 2: Your team has +60 HP. On Victory Increase this ability's HP bonus by +120.
- Level 3: Your team has +60 HP. On Victory Increase this ability's HP bonus by +180.
- Level 4: Your team has +60 HP. On Victory Increase this ability's HP bonus by +360.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Bunchop and of other entries. They do not rate a choice.
Rules that the effect uses
- On Victory (Mechanic)
Other entries that use On Victory
- Black Belt (Trainer)
- Boxing Glove (Trinket)
- Gold Trophy (Trinket)
- Holy Grail (Trinket)
- Pompummel (Batomon)
- Redhead (Trainer)
- Sarudo (Batomon)
