Sarudo
Level Lv 16sCooldown
- Damage
- 75
On Battle Lost Activate the On Victory abilities of adjacent allies 1 time(s).
Level Lv 26sCooldown
- Damage
- 150
On Battle Lost Activate the On Victory abilities of adjacent allies 2 time(s).
Level Lv 36sCooldown
- Damage
- 225
On Battle Lost Activate the On Victory abilities of adjacent allies 3 time(s).
Level Lv 46sCooldown
- Damage
- 450
On Battle Lost Activate the On Victory abilities of adjacent allies 6 time(s).
Level Lv 16sCooldown
- Damage
- 75
On Battle Lost Activate the On Victory abilities of all allies 1 time(s).
Level Lv 26sCooldown
- Damage
- 150
On Battle Lost Activate the On Victory abilities of all allies 2 time(s).
Level Lv 36sCooldown
- Damage
- 225
On Battle Lost Activate the On Victory abilities of all allies 3 time(s).
Level Lv 46sCooldown
- Damage
- 450
On Battle Lost Activate the On Victory abilities of all allies 6 time(s).
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- A
- Win rate on board
- 47.2%
- Decided rounds
- 284
- Board presence
- 1.2%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Sarudo won 47.2% of 284 decided rounds.
Sarudo was on 1.2% of the observed boards in that window.
It appears most in rounds 5-8 (130 decided rounds) and wins 40.0% there.
It ranks 3 of 9 20-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 40.0% | 130 |
| 9-12 | Not enough ranked observations | |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 48.1% | 206 |
Sarudo is not in the 100 most observed Batomon pairs in this window.
Comps with Sarudo
No Comp in the 30-day Comps sample uses Sarudo.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 6s | 75 |
| Level 2 | 6s | 150 |
| Level 3 | 6s | 225 |
| Level 4 | 6s | 450 |
- Level 1: On Battle Lost Activate the On Victory abilities of adjacent allies 1 time(s).
- Level 2: On Battle Lost Activate the On Victory abilities of adjacent allies 2 time(s).
- Level 3: On Battle Lost Activate the On Victory abilities of adjacent allies 3 time(s).
- Level 4: On Battle Lost Activate the On Victory abilities of adjacent allies 6 time(s).
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 6s | 75 |
| Level 2 | 6s | 150 |
| Level 3 | 6s | 225 |
| Level 4 | 6s | 450 |
- Level 1: On Battle Lost Activate the On Victory abilities of all allies 1 time(s).
- Level 2: On Battle Lost Activate the On Victory abilities of all allies 2 time(s).
- Level 3: On Battle Lost Activate the On Victory abilities of all allies 3 time(s).
- Level 4: On Battle Lost Activate the On Victory abilities of all allies 6 time(s).
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Sarudo and of other entries. They do not rate a choice.
Rules that the effect uses
- On Victory (Mechanic)
Other entries that use On Victory
- Black Belt (Trainer)
- Boxing Glove (Trinket)
- Bunchop (Batomon)
- Gold Trophy (Trinket)
- Holy Grail (Trinket)
- Pompummel (Batomon)
- Redhead (Trainer)
