Sarudo

UncommonFighting
Sarudo spriteLevel Lv 1

6sCooldown

On Battle Lost Activate the On Victory abilities of adjacent allies 1 time(s).

Sarudo spriteLevel Lv 2

6sCooldown

On Battle Lost Activate the On Victory abilities of adjacent allies 2 time(s).

Sarudo spriteLevel Lv 3

6sCooldown

On Battle Lost Activate the On Victory abilities of adjacent allies 3 time(s).

Sarudo spriteLevel Lv 4

6sCooldown

On Battle Lost Activate the On Victory abilities of adjacent allies 6 time(s).

Sarudo shiny spriteLevel Lv 1

6sCooldown

On Battle Lost Activate the On Victory abilities of all allies 1 time(s).

Sarudo shiny spriteLevel Lv 2

6sCooldown

On Battle Lost Activate the On Victory abilities of all allies 2 time(s).

Sarudo shiny spriteLevel Lv 3

6sCooldown

On Battle Lost Activate the On Victory abilities of all allies 3 time(s).

Sarudo shiny spriteLevel Lv 4

6sCooldown

On Battle Lost Activate the On Victory abilities of all allies 6 time(s).

Level
Cost $20

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
A
Win rate on board
47.2%
Decided rounds
284
Board presence
1.2%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Sarudo won 47.2% of 284 decided rounds.

Sarudo was on 1.2% of the observed boards in that window.

It appears most in rounds 5-8 (130 decided rounds) and wins 40.0% there.

It ranks 3 of 9 20-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-840.0%130
9-12Not enough ranked observations
13+Not enough ranked observations

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+48.1%206

Sarudo is not in the 100 most observed Batomon pairs in this window.

Comps with Sarudo

No Comp in the 30-day Comps sample uses Sarudo.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 16s75
Level 26s150
Level 36s225
Level 46s450
  • Level 1: On Battle Lost Activate the On Victory abilities of adjacent allies 1 time(s).
  • Level 2: On Battle Lost Activate the On Victory abilities of adjacent allies 2 time(s).
  • Level 3: On Battle Lost Activate the On Victory abilities of adjacent allies 3 time(s).
  • Level 4: On Battle Lost Activate the On Victory abilities of adjacent allies 6 time(s).

Shiny levels and ability

LevelCooldownDamage
Level 16s75
Level 26s150
Level 36s225
Level 46s450
  • Level 1: On Battle Lost Activate the On Victory abilities of all allies 1 time(s).
  • Level 2: On Battle Lost Activate the On Victory abilities of all allies 2 time(s).
  • Level 3: On Battle Lost Activate the On Victory abilities of all allies 3 time(s).
  • Level 4: On Battle Lost Activate the On Victory abilities of all allies 6 time(s).

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.