Pawsperity

UncommonFightingCurio
Pawsperity spriteLevel Lv 1

6.5sCooldown

On Victory

Gain a random non-unique Common Trinket.

Pawsperity spriteLevel Lv 2

6.5sCooldown

On Victory

Gain 2 random non-unique Common Trinkets.

Pawsperity spriteLevel Lv 3

6.5sCooldown

On Victory

Gain 3 random non-unique Common Trinkets.

Pawsperity spriteLevel Lv 4

6.5sCooldown

On Victory

Gain 6 random non-unique Common Trinkets.

Pawsperity shiny spriteLevel Lv 1

6.5sCooldown

On Victory

Gain a random non-unique Uncommon Trinket.

Pawsperity shiny spriteLevel Lv 2

6.5sCooldown

On Victory

Gain 2 random non-unique Uncommon Trinkets.

Pawsperity shiny spriteLevel Lv 3

6.5sCooldown

On Victory

Gain 3 random non-unique Uncommon Trinkets.

Pawsperity shiny spriteLevel Lv 4

6.5sCooldown

On Victory

Gain 6 random non-unique Uncommon Trinkets.

Level
Cost $25

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
A
Win rate on board
48.8%
Decided rounds
430
Board presence
1.8%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Pawsperity won 48.8% of 430 decided rounds.

Pawsperity was on 1.8% of the observed boards in that window.

It appears most in rounds 5-8 (140 decided rounds) and wins 35.7% there.

It ranks 3 of 16 25-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-835.7%140
9-1232.6%129
13+Not enough ranked observations

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+63.2%258

Pawsperity is not in the 100 most observed Batomon pairs in this window.

Comps with Pawsperity

No Comp in the 30-day Comps sample uses Pawsperity.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 16.5s100
Level 26.5s200
Level 36.5s300
Level 46.5s600

On Victory

  • Level 1: Gain a random non-unique Common Trinket.
  • Level 2: Gain 2 random non-unique Common Trinkets.
  • Level 3: Gain 3 random non-unique Common Trinkets.
  • Level 4: Gain 6 random non-unique Common Trinkets.

Shiny levels and ability

LevelCooldownDamage
Level 16.5s100
Level 26.5s200
Level 36.5s300
Level 46.5s600

On Victory

  • Level 1: Gain a random non-unique Uncommon Trinket.
  • Level 2: Gain 2 random non-unique Uncommon Trinkets.
  • Level 3: Gain 3 random non-unique Uncommon Trinkets.
  • Level 4: Gain 6 random non-unique Uncommon Trinkets.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.