Pawsperity
Level Lv 16.5sCooldown
- Damage
- 100
Gain a random non-unique Common Trinket.
Level Lv 26.5sCooldown
- Damage
- 200
Gain 2 random non-unique Common Trinkets.
Level Lv 36.5sCooldown
- Damage
- 300
Gain 3 random non-unique Common Trinkets.
Level Lv 46.5sCooldown
- Damage
- 600
Gain 6 random non-unique Common Trinkets.
Level Lv 16.5sCooldown
- Damage
- 100
Gain a random non-unique Uncommon Trinket.
Level Lv 26.5sCooldown
- Damage
- 200
Gain 2 random non-unique Uncommon Trinkets.
Level Lv 36.5sCooldown
- Damage
- 300
Gain 3 random non-unique Uncommon Trinkets.
Level Lv 46.5sCooldown
- Damage
- 600
Gain 6 random non-unique Uncommon Trinkets.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- A
- Win rate on board
- 48.8%
- Decided rounds
- 430
- Board presence
- 1.8%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Pawsperity won 48.8% of 430 decided rounds.
Pawsperity was on 1.8% of the observed boards in that window.
It appears most in rounds 5-8 (140 decided rounds) and wins 35.7% there.
It ranks 3 of 16 25-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 35.7% | 140 |
| 9-12 | 32.6% | 129 |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 63.2% | 258 |
Pawsperity is not in the 100 most observed Batomon pairs in this window.
Comps with Pawsperity
No Comp in the 30-day Comps sample uses Pawsperity.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 6.5s | 100 |
| Level 2 | 6.5s | 200 |
| Level 3 | 6.5s | 300 |
| Level 4 | 6.5s | 600 |
On Victory
- Level 1: Gain a random non-unique Common Trinket.
- Level 2: Gain 2 random non-unique Common Trinkets.
- Level 3: Gain 3 random non-unique Common Trinkets.
- Level 4: Gain 6 random non-unique Common Trinkets.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 6.5s | 100 |
| Level 2 | 6.5s | 200 |
| Level 3 | 6.5s | 300 |
| Level 4 | 6.5s | 600 |
On Victory
- Level 1: Gain a random non-unique Uncommon Trinket.
- Level 2: Gain 2 random non-unique Uncommon Trinkets.
- Level 3: Gain 3 random non-unique Uncommon Trinkets.
- Level 4: Gain 6 random non-unique Uncommon Trinkets.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
