Joltail
+1 Shock permanently.
+2 Shock permanently.
+3 Shock permanently.
+4 Shock permanently.
Pantra regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC
- Tier
- C
- Win rate on board
- 37.5%
- Decided rounds
- 608
- Board presence
- 2.4%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Joltail won 37.5% of 608 decided rounds.
Joltail was on 2.4% of the observed boards in that window.
It appears most in rounds 9-12 (184 decided rounds) and wins 26.1% there.
It ranks 12 of 13 15-gold Batomon with enough observations, by win rate.
It is in 1 Comps from the last 30 days.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 44.3% | 174 |
| 5-8 | 37.4% | 155 |
| 9-12 | 26.1% | 184 |
| 13+ | 45.9% | 109 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 52.1% | 361 |
Joltail is not in the 100 most observed Batomon pairs in this window.
Comps with Joltail
- Humbolt + Pylong · tier D · 50 runs · 15.9% 10-win finish





Open the plan
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Shock | Multicast |
|---|---|---|---|---|
| Level 1 | 4.5s | 1 | 4 | Not stated |
| Level 2 | 4.5s | 2 | 8 | Not stated |
| Level 3 | 4.5s | 3 | 12 | Not stated |
| Level 4 | 4.5s | 3 | 12 | 2 |
Shiny levels and ability
| Level | Cooldown | Damage | Shock | Multicast |
|---|---|---|---|---|
| Level 1 | 4.5s | 1 | 4 | Not stated |
| Level 2 | 4.5s | 2 | 8 | Not stated |
| Level 3 | 4.5s | 3 | 12 | Not stated |
| Level 4 | 4.5s | 3 | 12 | 2 |
On Battle Start
- Level 1: +1 Shock permanently.
- Level 2: +2 Shock permanently.
- Level 3: +3 Shock permanently.
- Level 4: +4 Shock permanently.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Joltail and of other entries. They do not rate a choice.
Rules that the effect uses
- Shock (Mechanic)
Other entries that use Shock
- Battery Pack (Item)
- Clawnetic (Batomon)
- Galvanine (Batomon)
- Musician (Trainer)
- Pylong (Batomon)

