Joltail

CommonElectric
Joltail spriteLevel Lv 1

4.5sCooldown

Joltail spriteLevel Lv 2

4.5sCooldown

Joltail spriteLevel Lv 3

4.5sCooldown

Joltail spriteLevel Lv 4

4.5sCooldown

Joltail shiny spriteLevel Lv 1

4.5sCooldown

On Battle Start

+1 Shock permanently.

Joltail shiny spriteLevel Lv 2

4.5sCooldown

On Battle Start

+2 Shock permanently.

Joltail shiny spriteLevel Lv 3

4.5sCooldown

On Battle Start

+3 Shock permanently.

Joltail shiny spriteLevel Lv 4

4.5sCooldown

On Battle Start

+4 Shock permanently.

Level
Cost $15

Pantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
C
Win rate on board
37.5%
Decided rounds
608
Board presence
2.4%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Joltail won 37.5% of 608 decided rounds.

Joltail was on 2.4% of the observed boards in that window.

It appears most in rounds 9-12 (184 decided rounds) and wins 26.1% there.

It ranks 12 of 13 15-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

By round band

RoundsWin rateDecided rounds
1-444.3%174
5-837.4%155
9-1226.1%184
13+45.9%109

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+52.1%361

Joltail is not in the 100 most observed Batomon pairs in this window.

Comps with Joltail

  • Humbolt + Pylong · tier D · 50 runs · 15.9% 10-win finishHumboltIroncorePylongGalvanineClawneticJoltailOpen the plan

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageShockMulticast
Level 14.5s14Not stated
Level 24.5s28Not stated
Level 34.5s312Not stated
Level 44.5s3122

Shiny levels and ability

LevelCooldownDamageShockMulticast
Level 14.5s14Not stated
Level 24.5s28Not stated
Level 34.5s312Not stated
Level 44.5s3122

On Battle Start

  • Level 1: +1 Shock permanently.
  • Level 2: +2 Shock permanently.
  • Level 3: +3 Shock permanently.
  • Level 4: +4 Shock permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.