Tengusto
Has an additional +60 Damage for each Badge that you have.
Has an additional +120 Damage for each Badge that you have.
Has an additional +180 Damage for each Badge that you have.
Has an additional +720 Damage for each Badge that you have.
Has an additional +72 Damage for each Badge that you have.
Has an additional +144 Damage for each Badge that you have.
Has an additional +216 Damage for each Badge that you have.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- A
- Win rate on board
- 49.4%
- Decided rounds
- 693
- Board presence
- 2.9%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Tengusto won 49.4% of 693 decided rounds.
Tengusto was on 2.9% of the observed boards in that window.
It appears most in rounds 9-12 (318 decided rounds) and wins 51.6% there.
It ranks 3 of 11 45-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | Not enough ranked observations | |
| 9-12 | 51.6% | 318 |
| 13+ | 51.2% | 289 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 58.7% | 356 |
Tengusto is not in the 100 most observed Batomon pairs in this window.
Comps with Tengusto
No Comp in the 30-day Comps sample uses Tengusto.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 4.5s | 50 | 2 |
| Level 2 | 4.5s | 50 | 2 |
| Level 3 | 4.5s | 50 | 2 |
| Level 4 | 4.5s | 50 | 2 |
Ongoing
- Level 1: Has an additional +60 Damage for each Badge that you have.
- Level 2: Has an additional +120 Damage for each Badge that you have.
- Level 3: Has an additional +180 Damage for each Badge that you have.
- Level 4: Has an additional +720 Damage for each Badge that you have.
Shiny levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 4.5s | 50 | 2 |
| Level 2 | 4.5s | 50 | 2 |
| Level 3 | 4.5s | 50 | 2 |
| Level 4 | 4.5s | 50 | 2 |
Ongoing
- Level 1: Has an additional +72 Damage for each Badge that you have.
- Level 2: Has an additional +144 Damage for each Badge that you have.
- Level 3: Has an additional +216 Damage for each Badge that you have.
- Level 4: Has an additional +864 Damage for each Badge that you have.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Tengusto and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)


