Tengusto

Super RareFightingFlying
Tengusto spriteLevel Lv 1

4.5sCooldown

Ongoing

Has an additional +60 Damage for each Badge that you have.

Tengusto spriteLevel Lv 2

4.5sCooldown

Ongoing

Has an additional +120 Damage for each Badge that you have.

Tengusto spriteLevel Lv 3

4.5sCooldown

Ongoing

Has an additional +180 Damage for each Badge that you have.

Tengusto spriteLevel Lv 4

4.5sCooldown

Ongoing

Has an additional +720 Damage for each Badge that you have.

Tengusto shiny spriteLevel Lv 1

4.5sCooldown

Ongoing

Has an additional +72 Damage for each Badge that you have.

Tengusto shiny spriteLevel Lv 2

4.5sCooldown

Ongoing

Has an additional +144 Damage for each Badge that you have.

Tengusto shiny spriteLevel Lv 3

4.5sCooldown

Ongoing

Has an additional +216 Damage for each Badge that you have.

Tengusto shiny spriteLevel Lv 4

4.5sCooldown

Ongoing

Has an additional +864 Damage for each Badge that you have.

Level
Cost $45

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
A
Win rate on board
49.4%
Decided rounds
693
Board presence
2.9%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Tengusto won 49.4% of 693 decided rounds.

Tengusto was on 2.9% of the observed boards in that window.

It appears most in rounds 9-12 (318 decided rounds) and wins 51.6% there.

It ranks 3 of 11 45-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-1251.6%318
13+51.2%289

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+58.7%356

Tengusto is not in the 100 most observed Batomon pairs in this window.

Comps with Tengusto

No Comp in the 30-day Comps sample uses Tengusto.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageMulticast
Level 14.5s502
Level 24.5s502
Level 34.5s502
Level 44.5s502

Ongoing

  • Level 1: Has an additional +60 Damage for each Badge that you have.
  • Level 2: Has an additional +120 Damage for each Badge that you have.
  • Level 3: Has an additional +180 Damage for each Badge that you have.
  • Level 4: Has an additional +720 Damage for each Badge that you have.

Shiny levels and ability

LevelCooldownDamageMulticast
Level 14.5s502
Level 24.5s502
Level 34.5s502
Level 44.5s502

Ongoing

  • Level 1: Has an additional +72 Damage for each Badge that you have.
  • Level 2: Has an additional +144 Damage for each Badge that you have.
  • Level 3: Has an additional +216 Damage for each Badge that you have.
  • Level 4: Has an additional +864 Damage for each Badge that you have.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.