Lignite

RareFire
Lignite spriteLevel Lv 1

4.5sCooldown

Ongoing

Has additional Damage equal to 20 times this monster's Burn.

Lignite spriteLevel Lv 2

4.5sCooldown

Ongoing

Has additional Damage equal to 40 times this monster's Burn.

Lignite spriteLevel Lv 3

4.5sCooldown

Ongoing

Has additional Damage equal to 60 times this monster's Burn.

Lignite spriteLevel Lv 4

4.5sCooldown

Ongoing

Has additional Damage equal to 120 times this monster's Burn.

Lignite shiny spriteLevel Lv 1

4.5sCooldown

Ongoing

Has additional Damage equal to 24 times this monster's Burn.

Lignite shiny spriteLevel Lv 2

4.5sCooldown

Ongoing

Has additional Damage equal to 48 times this monster's Burn.

Lignite shiny spriteLevel Lv 3

4.5sCooldown

Ongoing

Has additional Damage equal to 72 times this monster's Burn.

Lignite shiny spriteLevel Lv 4

4.5sCooldown

Ongoing

Has additional Damage equal to 144 times this monster's Burn.

Level
Cost $30

Pantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
B
Win rate on board
41.1%
Decided rounds
470
Board presence
1.9%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Lignite won 41.1% of 470 decided rounds.

Lignite was on 1.9% of the observed boards in that window.

It appears most in rounds 9-12 (205 decided rounds) and wins 36.6% there.

It ranks 6 of 15 30-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-840.6%106
9-1236.6%205
13+47.3%165

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+55.9%236

Lignite is not in the 100 most observed Batomon pairs in this window.

Comps with Lignite

No Comp in the 30-day Comps sample uses Lignite.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownBurn
Level 14.5s3
Level 24.5s3
Level 34.5s3
Level 44.5s3

Ongoing

  • Level 1: Has additional Damage equal to 20 times this monster's Burn.
  • Level 2: Has additional Damage equal to 40 times this monster's Burn.
  • Level 3: Has additional Damage equal to 60 times this monster's Burn.
  • Level 4: Has additional Damage equal to 120 times this monster's Burn.

Shiny levels and ability

LevelCooldownBurn
Level 14.5s3
Level 24.5s3
Level 34.5s3
Level 44.5s3

Ongoing

  • Level 1: Has additional Damage equal to 24 times this monster's Burn.
  • Level 2: Has additional Damage equal to 48 times this monster's Burn.
  • Level 3: Has additional Damage equal to 72 times this monster's Burn.
  • Level 4: Has additional Damage equal to 144 times this monster's Burn.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.