Prismagon
Pantra regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- B
- Win rate on board
- 45.7%
- Decided rounds
- 280
- Board presence
- 1.2%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Prismagon won 45.7% of 280 decided rounds.
Prismagon was on 1.2% of the observed boards in that window.
It appears most in rounds 13+ (126 decided rounds) and wins 65.9% there.
It ranks 7 of 11 45-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | Not enough ranked observations | |
| 9-12 | 34.6% | 104 |
| 13+ | 65.9% | 126 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 59.4% | 101 |
Prismagon is not in the 100 most observed Batomon pairs in this window.
Comps with Prismagon
No Comp in the 30-day Comps sample uses Prismagon.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4.5s | 100 |
| Level 2 | 4.5s | 100 |
| Level 3 | 4.5s | 100 |
| Level 4 | 4.5s | 100 |
On Cast
- Level 1: +10 Damage permanently for each unique type on your team.
- Level 2: +20 Damage permanently for each unique type on your team.
- Level 3: +30 Damage permanently for each unique type on your team.
- Level 4: +240 Damage permanently for each unique type on your team.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4.5s | 100 |
| Level 2 | 4.5s | 100 |
| Level 3 | 4.5s | 100 |
| Level 4 | 4.5s | 100 |
On Cast
- Level 1: +12 Damage permanently for each unique type on your team.
- Level 2: +24 Damage permanently for each unique type on your team.
- Level 3: +36 Damage permanently for each unique type on your team.
- Level 4: +288 Damage permanently for each unique type on your team.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Prismagon and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)


