Oniclaw
Jinto regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC
- Tier
- D
- Win rate on board
- 18.5%
- Decided rounds
- 178
- Board presence
- 0.8%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Oniclaw won 18.5% of 178 decided rounds.
Oniclaw was on 0.8% of the observed boards in that window.
It ranks 12 of 12 50-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | Not enough ranked observations | |
| 9-12 | Not enough ranked observations | |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | Not enough ranked observations | |
Oniclaw is not in the 100 most observed Batomon pairs in this window.
Comps with Oniclaw
No Comp in the 30-day Comps sample uses Oniclaw.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Burn |
|---|---|---|---|
| Level 1 | 6s | 100 | 5 |
| Level 2 | 6s | 100 | 5 |
| Level 3 | 6s | 100 | 5 |
| Level 4 | 6s | 100 | 5 |
- Level 1: Whenever your team inflicts Burn, gain +50% Damage this battle.
- Level 2: Whenever your team inflicts Burn, gain +100% Damage this battle.
- Level 3: Whenever your team inflicts Burn, gain +150% Damage this battle.
- Level 4: Whenever your team inflicts Burn, gain +1200% Damage this battle.
Shiny levels and ability
| Level | Cooldown | Damage | Burn |
|---|---|---|---|
| Level 1 | 6s | 100 | 5 |
| Level 2 | 6s | 100 | 5 |
| Level 3 | 6s | 100 | 5 |
| Level 4 | 6s | 100 | 5 |
- Level 1: Whenever your team inflicts Burn, gain +60% Damage this battle.
- Level 2: Whenever your team inflicts Burn, gain +120% Damage this battle.
- Level 3: Whenever your team inflicts Burn, gain +180% Damage this battle.
- Level 4: Whenever your team inflicts Burn, gain +1440% Damage this battle.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Oniclaw and of other entries. They do not rate a choice.
Rules that the effect uses
Other entries that use Burn
- Blixie (Batomon)
- Brimtoad (Batomon)
- Chef (Trainer)
- Emberpaw (Batomon)
- Emburn (Batomon)
- Fire Bell (Trinket)
- Fire Orb (Trinket)
- Furnadon (Batomon)
7 more entries use Burn. Read the Burn rules.


