Oniclaw

Super RareFire
Oniclaw spriteLevel Lv 1

6sCooldown

Whenever your team inflicts Burn, gain +50% Damage this battle.

Oniclaw spriteLevel Lv 2

6sCooldown

Whenever your team inflicts Burn, gain +100% Damage this battle.

Oniclaw spriteLevel Lv 3

6sCooldown

Whenever your team inflicts Burn, gain +150% Damage this battle.

Oniclaw spriteLevel Lv 4

6sCooldown

Whenever your team inflicts Burn, gain +1200% Damage this battle.

Oniclaw shiny spriteLevel Lv 1

6sCooldown

Whenever your team inflicts Burn, gain +60% Damage this battle.

Oniclaw shiny spriteLevel Lv 2

6sCooldown

Whenever your team inflicts Burn, gain +120% Damage this battle.

Oniclaw shiny spriteLevel Lv 3

6sCooldown

Whenever your team inflicts Burn, gain +180% Damage this battle.

Oniclaw shiny spriteLevel Lv 4

6sCooldown

Whenever your team inflicts Burn, gain +1440% Damage this battle.

Level
Cost $50

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
D
Win rate on board
18.5%
Decided rounds
178
Board presence
0.8%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Oniclaw won 18.5% of 178 decided rounds.

Oniclaw was on 0.8% of the observed boards in that window.

It ranks 12 of 12 50-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-12Not enough ranked observations
13+Not enough ranked observations

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+Not enough ranked observations

Oniclaw is not in the 100 most observed Batomon pairs in this window.

Comps with Oniclaw

No Comp in the 30-day Comps sample uses Oniclaw.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageBurn
Level 16s1005
Level 26s1005
Level 36s1005
Level 46s1005
  • Level 1: Whenever your team inflicts Burn, gain +50% Damage this battle.
  • Level 2: Whenever your team inflicts Burn, gain +100% Damage this battle.
  • Level 3: Whenever your team inflicts Burn, gain +150% Damage this battle.
  • Level 4: Whenever your team inflicts Burn, gain +1200% Damage this battle.

Shiny levels and ability

LevelCooldownDamageBurn
Level 16s1005
Level 26s1005
Level 36s1005
Level 46s1005
  • Level 1: Whenever your team inflicts Burn, gain +60% Damage this battle.
  • Level 2: Whenever your team inflicts Burn, gain +120% Damage this battle.
  • Level 3: Whenever your team inflicts Burn, gain +180% Damage this battle.
  • Level 4: Whenever your team inflicts Burn, gain +1440% Damage this battle.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.