Kickrane

RareFightingFlying
Kickrane spriteLevel Lv 1

4.5sCooldown

On Victory

This and all your allies gain +20 Damage permanently.

Kickrane spriteLevel Lv 2

4.5sCooldown

On Victory

This and all your allies gain +40 Damage permanently.

Kickrane spriteLevel Lv 3

4.5sCooldown

On Victory

This and all your allies gain +60 Damage permanently.

Kickrane spriteLevel Lv 4

4.5sCooldown

On Victory

This and all your allies gain +240 Damage permanently.

Kickrane shiny spriteLevel Lv 1

4.5sCooldown

On Victory

This and all your allies gain +24 Damage permanently.

Kickrane shiny spriteLevel Lv 2

4.5sCooldown

On Victory

This and all your allies gain +48 Damage permanently.

Kickrane shiny spriteLevel Lv 3

4.5sCooldown

On Victory

This and all your allies gain +72 Damage permanently.

Kickrane shiny spriteLevel Lv 4

4.5sCooldown

On Victory

This and all your allies gain +288 Damage permanently.

Level
Cost $40

Jinto regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
C
Win rate on board
35.2%
Decided rounds
525
Board presence
2.2%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Kickrane won 35.2% of 525 decided rounds.

Kickrane was on 2.2% of the observed boards in that window.

It appears most in rounds 9-12 (210 decided rounds) and wins 33.8% there.

It ranks 10 of 13 40-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-826.5%196
9-1233.8%210
13+50.9%108

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+53.1%209

Kickrane is not in the 100 most observed Batomon pairs in this window.

Comps with Kickrane

No Comp in the 30-day Comps sample uses Kickrane.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageMulticast
Level 14.5s302
Level 24.5s602
Level 34.5s902
Level 44.5s3602

On Victory

  • Level 1: This and all your allies gain +20 Damage permanently.
  • Level 2: This and all your allies gain +40 Damage permanently.
  • Level 3: This and all your allies gain +60 Damage permanently.
  • Level 4: This and all your allies gain +240 Damage permanently.

Shiny levels and ability

LevelCooldownDamageMulticast
Level 14.5s302
Level 24.5s602
Level 34.5s902
Level 44.5s3602

On Victory

  • Level 1: This and all your allies gain +24 Damage permanently.
  • Level 2: This and all your allies gain +48 Damage permanently.
  • Level 3: This and all your allies gain +72 Damage permanently.
  • Level 4: This and all your allies gain +288 Damage permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.