Wishwash

Super RareWater
Wishwash spriteLevel Lv 1

3.5sCooldown

Heal
150
On Battle Start

Gain a random non-unique Rare Trinket.

Wishwash spriteLevel Lv 2

3.5sCooldown

Heal
300
On Battle Start

Gain a random non-unique Super Rare Trinket.

Wishwash spriteLevel Lv 3

3.5sCooldown

Heal
450
On Battle Start

Gain a random non-unique Legendary Trinket.

Wishwash spriteLevel Lv 4

3.5sCooldown

Heal
3600
On Battle Start

Gain 4 random non-unique Legendary Trinkets.

Wishwash shiny spriteLevel Lv 1

3.5sCooldown

Heal
150
On Battle Start

Gain a random non-unique Super Rare Trinket.

Wishwash shiny spriteLevel Lv 2

3.5sCooldown

Heal
300
On Battle Start

Gain a random non-unique Legendary Trinket.

Wishwash shiny spriteLevel Lv 3

3.5sCooldown

Heal
450
On Battle Start

Gain a random non-unique Mythical Trinket.

Wishwash shiny spriteLevel Lv 4

3.5sCooldown

Heal
3600
On Battle Start

Gain 4 random non-unique Mythical Trinkets.

Level
Cost $40

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 03:49 UTC

Tier
B
Win rate on board
46.0%
Decided rounds
715
Board presence
3.0%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Wishwash won 46.0% of 715 decided rounds.

Wishwash was on 3.0% of the observed boards in that window.

It appears most in rounds 9-12 (266 decided rounds) and wins 36.8% there.

It ranks 1 of 13 40-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-833.2%214
9-1236.8%266
13+68.1%235

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+60.4%369

Wishwash is not in the 100 most observed Batomon pairs in this window.

Comps with Wishwash

No Comp in the 30-day Comps sample uses Wishwash.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownHeal
Level 13.5s150
Level 23.5s300
Level 33.5s450
Level 43.5s3600

On Battle Start

  • Level 1: Gain a random non-unique Rare Trinket.
  • Level 2: Gain a random non-unique Super Rare Trinket.
  • Level 3: Gain a random non-unique Legendary Trinket.
  • Level 4: Gain 4 random non-unique Legendary Trinkets.

Shiny levels and ability

LevelCooldownHeal
Level 13.5s150
Level 23.5s300
Level 33.5s450
Level 43.5s3600

On Battle Start

  • Level 1: Gain a random non-unique Super Rare Trinket.
  • Level 2: Gain a random non-unique Legendary Trinket.
  • Level 3: Gain a random non-unique Mythical Trinket.
  • Level 4: Gain 4 random non-unique Mythical Trinkets.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.