Goldora

MythicalCurio
Goldora spriteLevel Lv 1

6sCooldown

On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.

Goldora spriteLevel Lv 2

6sCooldown

On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.

Goldora spriteLevel Lv 3

6sCooldown

On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.

Goldora spriteLevel Lv 4

6sCooldown

On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.

Goldora shiny spriteLevel Lv 1

5sCooldown

On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.

Goldora shiny spriteLevel Lv 2

5sCooldown

On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.

Goldora shiny spriteLevel Lv 3

5sCooldown

On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.

Goldora shiny spriteLevel Lv 4

5sCooldown

On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.

Level
Cost $80

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC

Tier
A
Win rate on board
51.6%
Decided rounds
184
Board presence
0.7%

In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Goldora won 51.6% of 184 decided rounds.

Goldora was on 0.7% of the observed boards in that window.

It appears most in rounds 13+ (104 decided rounds) and wins 62.5% there.

It ranks 6 of 6 80-gold Batomon with enough observations, by win rate.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-12Not enough ranked observations
13+62.5%104

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+Not enough ranked observations

Goldora is not in the 100 most observed Batomon pairs in this window.

Comps with Goldora

No Comp in the 30-day Comps sample uses Goldora.

Comps observed 23 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 16s333
Level 26s333
Level 36s333
Level 46s333
  • Level 1: On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
  • Level 2: On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.
  • Level 3: On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.
  • Level 4: On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.

Shiny levels and ability

LevelCooldownDamage
Level 15s333
Level 25s333
Level 35s333
Level 45s333
  • Level 1: On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
  • Level 2: On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.
  • Level 3: On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.
  • Level 4: On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.