Goldora
Level Lv 16sCooldown
- Damage
- 333
On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
Level Lv 26sCooldown
- Damage
- 333
On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.
Level Lv 36sCooldown
- Damage
- 333
On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.
Level Lv 46sCooldown
- Damage
- 333
On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.
Level Lv 15sCooldown
- Damage
- 333
On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
Level Lv 25sCooldown
- Damage
- 333
On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.
Level Lv 35sCooldown
- Damage
- 333
On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.
Level Lv 45sCooldown
- Damage
- 333
On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.
Jinto regionPantra regionBalance 26
Ranked observations
Ranked30 days to 23 Oct 2026Balance 26Observed 23 Oct 2026 05:19 UTC
- Tier
- A
- Win rate on board
- 51.6%
- Decided rounds
- 184
- Board presence
- 0.7%
In the 30 days to 23 Oct 2026 (ranked, Balance 26), boards with Goldora won 51.6% of 184 decided rounds.
Goldora was on 0.7% of the observed boards in that window.
It appears most in rounds 13+ (104 decided rounds) and wins 62.5% there.
It ranks 6 of 6 80-gold Batomon with enough observations, by win rate.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | Not enough ranked observations | |
| 9-12 | Not enough ranked observations | |
| 13+ | 62.5% | 104 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | Not enough ranked observations | |
Goldora is not in the 100 most observed Batomon pairs in this window.
Comps with Goldora
No Comp in the 30-day Comps sample uses Goldora.
Comps observed 23 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 6s | 333 |
| Level 2 | 6s | 333 |
| Level 3 | 6s | 333 |
| Level 4 | 6s | 333 |
- Level 1: On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
- Level 2: On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.
- Level 3: On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.
- Level 4: On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 5s | 333 |
| Level 2 | 5s | 333 |
| Level 3 | 5s | 333 |
| Level 4 | 5s | 333 |
- Level 1: On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
- Level 2: On the first cast, gain 2 random non-unique Legendary Trinket(s) for each Legendary ally.
- Level 3: On the first cast, gain 3 random non-unique Legendary Trinket(s) for each Legendary ally.
- Level 4: On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
